LoG Summer 2026 Rules Update Preview #1: Playtest Rewards
- Greg Marks
- 2 minutes ago
- 3 min read

Gen Con 2026 is right around the corner and the next Legends of Greyhawk (LoG) rules update is coming very soon! You will find all the details on D&D Beyond when it is posted.
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The admins have been listening to discussions online and at conventions and will be making a few changes or clarifications that are especially relevant as the campaign enters into Tier 2 play. While there are a few things we are still exploring, there’s a few rules we know we want to change right now. In next few posts of this blog, I’ll be looking at the reasoning behind the ideas for those changes. As always, nothing here should be considered final until the exact wording is posted to D&D Beyond.
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When Should I Assign My Playtest Rewards to My Character?
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Playtesting adventures is a key part of making sure adventures are properly balanced, and the Premier Organizers (POs) spend a lot of time putting their adventures through iterative rounds of playtesting. We want some playtesters to be new players, and others to be invested players familiar with how Organized Play works, so we generally love when a player can bring their LoG character into an adventure; whether is their brand-new Tier 1 PC or a 6th-level paladin that’s played every adventure in three regions! In return of course, we allow that character to gain the rewards of playing that adventure. This has led to some confusion of when and how the player should apply those rewards.
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There are two options we considered:
Option 1: Apply the rewards to the character’s logsheet at the conclusion of the playtest session.
Option 2: Apply the rewards to the character’s logsheet when the adventure premieres.
Option 1 has the advantage of not needing to keep a separate logsheet of pending rewards and then watching for the premiere to happen (because adventures don’t always come out when planned), and thus decreases needed paperwork. However, it does have the minor drawback that other players and DMs might witness the character using the Featured Magic Item (if they took it) or a Mark of Prestige from the playtest adventure and gain some foreknowledge of an adventure that’s not out yet. Not a huge deal, but people do like to avoid spoilers where possible.  It also has the drawback that the rewards could change, and the player might have to go back and make changes. Its rare, but it happens.
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Option 2 avoids those spoilers, but has the drawback that the player basically has to keep an extra logsheet of banked playtest rewards. If they already have a logsheet of banked DM rewards, it could be their third logsheet! The advantages are of course the reduction in those spoilers, and not having to go back and change their bundle choice if the Featured Magic Item changes.
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So Which Option?!?!
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In the end we chose Option 1, since we wanted less paperwork and to make playtesting as easy as possible. Like always, its good practice to avoid spoilers where possible and not talk too much about an adventure or its Featured Magic Item, but you are welcome to show your DM your logsheet should they ask and tell them its from a playtest.
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Do note that if an adventure changes its Featured Magic Item or Mark of Prestige, you will have to either update to the new item or wording, or change the bundle you chose. This requires the PO’s Story Leads to notify all playtesters if there are any changes to an adventure’s rewards, and then work to with them to adjudicate any necessary changes (updating to the new item, or swapping a bundle as needed). Once an adventure is approved and released, the one thing a playtester cannot do is keep a Featured Magic Item or Mark of Prestige that was not approved for release into the campaign.
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Hope you enjoyed this behind-the-scenes preview!
